Category:Bosses

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Shimmering Cave
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Dark Forest
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Sanguine Tribe
Stage 1: Hyde the Maniac

Summary: The boss will summon a flurry of ogres to attack your group. He is equipped with multiple magic damage skills, making the beginning especially rocky.

His cards:

-Stun ogres, Regeneration ogres, Power ogres, Scorch, Fireball, Frost Nova, and Weaken. No Rage Ogres though.

Cards to bring:

-Power cards, Physical Tanks, Vigilance/Backstab

-Key cards: Faith Healers, Desperate Soul, Gringheist or Vel-Assar (lol)

Cards NOT to bring:

-Pegasi. While they are the only units who have resistance and not nimble (aside from one Elf), their movement is looked down upon. They may fly over ogres, and thus, possibly giving up a space to the approaching horde.

-Low hp units in general.

Classes:

Will do later.

Strategy:

In the beginning, the boss will have multiple skill cards. What you want to do is to summon any unit ASAP, so it can sponge up all the damage skills. This is crucial; if the boss has too many skill cards remaining, then he will use them later on in the fight, against your tanks and damagers, causing you to lose summoning spots. Do NOT let it get to that point, you have to place your units as soon as they are available. Even if that unit is like an Elven Priestess or an archer, have them die now than later. Even if it means sacrificing a Decay+Yumi combo, summon that Yumi anyways.

After that start eventually the battle will be waged right in front of you. What you want to do here is preserve your summon spots at all costs. If a unit is about to die, and its death means the loss of a summon spot, dig that unit (ask your team if they have something). Save direct damage spells for when they are needed. Save removal spells for when they are needed. You never know when the boss will fling a fireball and wreck an entire lane's defenses. When it reaches that point, use skills to gain back the lost spots. Remember to prioritize spots over everything else. If it means putting a Battle Abbess in front of a bunch of ogres, then do it.

Stage 2:

I'll do this later when I'm not lazy.

Windy Cliff
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Desert Fortress
Stage 1 Super Peggy Rush

Summary: Boss will Rain Down arrows and Ponies with wings to kill you

Cards to Bring:Anti-Peggy  15-18cards only 

Direct Damage Skills(Slash,Trueshot,Fireball,Smites,etc..) LongBow Units, Anything That has Double Damage to Flying or Calvary,Vigilance

Cards Not To Bring: High Cd Cards, also things not listed in things to bring

Strategy

Live!!! also kill the archers first since theyre a pain

Stage 2 Hero Bane Deck

Summary: Were going to Raid a Desert Fortress, they got walls and archer towers, and hero banes with 2 dmg each turn

Cards to bring: 30card Deck

Snipers,Units with the ability Charge, Nimble, and the cards in 1st stage

Yumi SwiftShot Makes things sooooooooooooooooooooooo much easier here

What not to bring: i think you know what not to bring already

Strategy kill Towers Fast then beat the boss normally

Castle of Bones
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King's Mausoleum
Stage1 Grace

Summary: Pure Undead Army, Lots of ghosts and zombies and boss uses sunder armour at them almost always

His Cards:

Zombie,Ghost,more Zombies and Ghosts,Tactic:Sunder Armour,Doublestab,Incorporeal thingy(makes units like Dread Phantom)

Cards to bring: Bring only a deck with the size of " 15 "

Warrior:3xEncourage 3xHeroics Nukes:Slash,WhirlwindStrike,Fissure

Mage:3xWeaken 3xPetrify 3xDeep Freeze 3xFireball

Priest:3xDispel 3xSanctuary 3xInspire Nukes:Smite Righteous Judgement

Ranger:3xFlashbomb(if u wanna be useful) All the removal you got:Trueshot,Disinformation,Deadlyblow,DoubleStab

Units: Epic Bladesoul(only epic and above, if its rare dont bring)

Optional units if you need fillers: Centaur Marksman,Elven Longbow Archers,Lucius The Swift

Cards not to bring:

Everything not mentioned

Strategy: There are 2 strategies for stage1

Strategy1: Grace Stabbed Himself!!!!

put 2 Bladesouls together in the field then let the boss use doublestab to hit them both then he/she dies

Strategy2: Super Samurai Bunny

summon 1 Bladesoul then buff it with heroics and sanctuary and let her kill the boss

Stage2 Sarya

Same as Stage1 but going to use Super Samurai Bunny strategy only

Turn 1-6 : just let the Archers kill the boss, you can summon the optional units if you have them to attack the boss for extra damage. At turn 6 the boss clears the field and summons an army of bats

Turn 7+ : summon 1 Bladesoul then buff it with heroics and sanctuary and let her kill the boss, Archers kill all the units with 3atk+ and leaves alone the 2 atk bats,Mages stops all the bats so they dont do damage to us

Things to remember:
 * 1) You Can Only Buff a Unit 5x, so there's only 3 slots for warrior buffs then the other 2 slots are for Sanctuary
 * 2) Heroics is the skill thats important here, if possible dont use encourage till The Very LAST Attack
 * 3) Use the BladeSouls burrow ability to the fullest